Friday, 12 July 2013

Sneaky peak

Due to my lack of recent updates, I thought it would be time to share another sneak peak at "Surface Tension." Here is a zoomed in crop of two beach combers discovering something monstrous has come ashore on the midnight tide!

What could it all mean? Stay tuned.


  1. Jason, I know it is a bit off topic, but I don't find any other channel to communicate with you. I've been following some of Silverload artwork recently. It is awesome, I love the mood, specially at that time (and wow you were so young). Did you do the backgrounds? It totally fits your style. Could you tell me a bit of the process of digitalizing them? (software, etc.). Thank you and sorry!!

  2. Wow, that was so long ago now. There were two versions of SL - a really shonky initial PC version (don't recommend that!) and a total rewrite for the Playstation (then known as the "PSX"). I believe it was one of the first ever Playstation games released in the USA (around early 95, we actually coded it in '94). We started work on MediEvil in '95, just after Silverload. SL is a very crude looking game by today's standards!
    The backgorunds were hand drawn, by myself and two other artists - Jason RIley and Tony Heap. The characters were filmed with 'actors' and then key frames of animation were digitised and rota-scoped into the backdrops. I used some really crude software/hardware on the Amiga to do this, something I hooked my old video camera up to. It could only scan in black and white so we had to hand colour the animation frames! I honestly cannot tell you the name of the software/hardware combination I used. Blimey - this was around twenty years ago! :)

    1. :) . Thank you for your answer. I love to appreciate these pieces of art that remain hidden but deserve recognition, it is just not fair!. I love the feeling you really nailed whatever it was the process. There is not other graphical adventure for me that managed to get this cross feeling between animation and pixels, without ending in a cartoon thing. It would be great recovering some background artwork like it was done in in Monkey Island 2. Thank you, I'll take your advice!!!

  3. Just one last question I forgot, sorry. Which was the hand-drawn painting technique for the background paints?

  4. The backgrounds were sketched in pencils and then scanned and coloured in an Amiga art software package (forget which). They look a bit garish and low res' but for the time the game was made they look okay (93-94).